#ifndef DRAW_H_
#define DRAW_H_

#include "SDL_image.h"
#include "png.h"

#include "worldObjects.h"


SDL_Surface *screen;
SDL_Surface *tmp;
SDL_Surface *tmp2;
void loadResourses (void);
void displaySprite(SDL_Surface *screen, SDL_Surface *sprite, int x, int y);
void drawPlayer(PLAYER *p);
void drawFlags();

#endif /*DRAW_H_*/
